* Currently Freelancing. Open to remote, full time opportunities. *
Principal/Senior Animator with 20+ years of experience shipping AAA and VR titles, specializing in gameplay and combat animation. Skilled in creating responsive, high-impact character and creature animation that enhances gameplay feel and readability. Deep experience with Unreal Engine animation systems, keyframe, motion capture, and performance-driven workflows, with a strong track record of mentoring teams and defining animation quality across gameplay and cinematics.
Asgard’s Wrath 2 (Meta Quest 2/3/Pro, Shipped 2023)
• Principal character animator on enemies, bosses, and cinematics
• Defined animation style and personality across a large cast
• Provided regular animation feedback & mentorship to a team of 15+ animators
• Collaborated closely w/ combat designers on enemy & boss encounters
• Motion capture acting and cleanup for the majority of characters
• Created internal training videos for animation tools and workflows
Asgard’s Wrath (Oculus Rift, Shipped 2019) - Senior Animator
• Character animation for gameplay and cinematics
• Collaborated with design and engineering on boss fights and mechanics
• Motion capture acting & cleanup for key story characters including Loki & Freyja
Marvel Powers United VR (Oculus Rift, Shipped 2018)
• Gameplay and cinematic animation for multiple Marvel characters
• Created animations featured in marketing trailers
Unannounced/Cancelled Title (Quest 3, 2024 - 2026)
• Continued with everything listed under Asgard’s Wrath 2
Guardians of Atlas (PC / Mac, Shipped 2016)
• Sole animator responsible for all character animation
• Rigged and animated 100+ characters and creatures
• Collaborated with design and concept to define character abilities & personality
• Built and maintained text-based animation graphs
CounterSpy (PS4, PS3, PS Vita, iOS, Android, Shipped 2014)
• Sole animator responsible for all character animation
• Worked closely with designers and gameplay programmers on movesets
• Implemented animations, interactables, cameras, and settings in Unity
• Contributed to control scheme design for console and mobile
Sly Cooper: Thieves in Time (PS3, PS Vita, Shipped 2013)
• Character animation across the Sly Cooper universe
• Gameplay and cinematic animation for a full chapter
• Collaborated with programmers on mechanics and boss fights
Alice: Madness Returns (PS3, Xbox 360, PC, Shipped 2012)
• Created 40+ in-game cinematics using Unreal Engine 3 (Matinee)
• Animated characters, cameras, and scripted sequences
• Motion capture acting, cleanup, and implementation
• Facial animation using FaceFX
Transformers: Revenge of the Fallen (PS3, Xbox 360, PC, Shipped 2009)
• Animated 20+ robots across gameplay, cinematics, and multiplayer
• Created transformation animations
• Worked closely with programmers on animation systems
Kung Fu Panda (PS3, Xbox 360, PC, Wii, Shipped 2008)
• Character animation for gameplay and multiplayer
• Cinematics and QTE fight choreography
The Sims 2: Pets (PS2, Shipped 2006)
• Character animation for animals and Sims
• Collaborated with programmers on implementation
Psychonauts (Xbox, PC, PS2, Shipped 2005)
• Animated pre-rendered cinematics
• Responsible for all in-game facial animation